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Here are two images showing the new Dynamic Cloth feature in Poser 5 and the
standard female character, Judy. The poses are more or less default ones and
I slightly modified the Judy's default face in the new Face Room feature (it
lets you pull pull on control points to change it). The dress is the
standard "beach summer dress" prop. Hair is Kozaburo's Alice.
Dynamic clothing in P5 works by setting various friction, collision,
resistance, density etc. parameters and letting the simulation go for a few
minutes (fast hardware and patience needed).
First impressions : great feature. Not easy to understand and set up, but
worth the upgrade. Curious Labs is taking a terrible amount of flak for the
slightly botched release (bugs bugs bugs) but this is big step forward
anyway.
Useful Poser 5 Dynamic cloth tutorials below (you'll need them, the manual
is a little too sketchy there) :
http://www.3dmenagerie.com/goodies/tut/qcloth.htm
http://~demonika/enmeshed/archives/000053.html
http://www.philc.net/tutorial5.htm
I find the new characters very natural-looking too.
Rendered in POV-Ray 3.5, using Jaime Vives Piqueres' light macros, radiosity
(count 400 error_bound 0.05), an office chair prop of unknow origin. 90
minutes each, 160 Mb RAM used, Pentium 4 1.7 Mhz, 1Gb RAM.
No post-process used, so posing artifacts, "clothification" artifacts
(Poser), mesh and radiosity artifacts (POV-Ray) are all visible.
G.
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http://www.oyonale.com
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Attachments:
Download 'judy_test2.jpg' (74 KB)
Download 'judy_test3.jpg' (67 KB)
Preview of image 'judy_test2.jpg'
Preview of image 'judy_test3.jpg'
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